نتائج البحث

MBRLSearchResults

mbrl.module.common.modules.added.book.to.shelf
تم إضافة الكتاب إلى الرف الخاص بك!
عرض الكتب الموجودة على الرف الخاص بك .
وجه الفتاة! هناك خطأ ما.
وجه الفتاة! هناك خطأ ما.
أثناء محاولة إضافة العنوان إلى الرف ، حدث خطأ ما :( يرجى إعادة المحاولة لاحقًا!
هل أنت متأكد أنك تريد إزالة الكتاب من الرف؟
{{itemTitle}}
{{itemTitle}}
وجه الفتاة! هناك خطأ ما.
وجه الفتاة! هناك خطأ ما.
أثناء محاولة إزالة العنوان من الرف ، حدث خطأ ما :( يرجى إعادة المحاولة لاحقًا!
    منجز
    مرشحات
    إعادة تعيين
  • الضبط
      الضبط
      امسح الكل
      الضبط
  • مُحَكَّمة
      مُحَكَّمة
      امسح الكل
      مُحَكَّمة
  • مستوى القراءة
      مستوى القراءة
      امسح الكل
      مستوى القراءة
  • نوع المحتوى
      نوع المحتوى
      امسح الكل
      نوع المحتوى
  • السنة
      السنة
      امسح الكل
      من:
      -
      إلى:
  • المزيد من المرشحات
      المزيد من المرشحات
      امسح الكل
      المزيد من المرشحات
      نوع العنصر
    • لديه النص الكامل
    • الموضوع
    • الناشر
    • المصدر
    • المُهدي
    • اللغة
    • مكان النشر
    • المؤلفين
    • الموقع
114 نتائج ل "Leibovitz, Liel"
صنف حسب:
God in the Machine
If he were alive today, what might Heidegger say about Halo, the popular video game franchise? What would Augustine think about Assassin's Creed? What could Maimonides teach us about Nintendo's eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is impor­tant to recognize that games like these are, in fact, becoming the defining medium of our time. We spend more time and money on video games than on books, television, or film, and any serious thinker of our age should be concerned with these games, what they are saying about us, and what we are learning from them. Yet video games still remain relatively unexplored by both scholars and pundits alike. Few have advanced beyond out­moded and futile attempts to tie gameplay to violent behavior. With this canard now thoroughly and repeatedly disproven, it is time to delve deeper. Just as the Museum of Modern Art in Manhattan recently acquired fourteen games as part of its permanent collection, so too must we seek to add a serious consideration of virtual worlds to the pantheon of philoso-phical inquiry. In God in the Machine, author Liel Leibovitz leads a fas­cinating tour of the emerging virtual landscape and its many dazzling vistas from which we are offered new vantage points on age-old theological and philosophical questions. Free will vs. determinism, the importance of ritual, transcendence through mastery, notions of the self, justice and sin, life, death, and resurrection—these all come into play in the video games that some critics so easily write off as mind-numbing wastes of time. When one looks closely at how these games are designed, at their inherent logic, and at the cognitive effects they have on players, it becomes clear that playing these games creates a state of awareness vastly different from that which occurs when we watch television or read a book. Indeed, gameplay is a far more engaged process—one that draws on various faculties of mind and body to evoke sensa­tions that might more commonly be associated with religious experience. Getting swept away in an engrossing game can be a profoundly spiritual activity. It is not to think, but rather simply to be, a logic that sustained our ancestors for millennia as they looked heavenward for answers. Today, as more and more of us look screenward, it is important to investigate these games for their vast potential as fine instruments of moral training. Anyone seeking a concise and well-reasoned introduction to the subject would do well to start with God in the Machine. By illuminating both where video game storytelling is now and where it currently butts up against certain inherent limitations, Liebovitz intriguingly implies how the field and, in turn, our experiences might continue to evolve and advance in the coming years.
Fortunate sons : the 120 Chinese boys who came to America, went to school, and revolutionized an ancient civilization
In 1872, the Qing Empire sent 120 boys to America in the hope that they would unlock the mysteries of Western innovation. They studied at New England's finest schools, befriended luminaries such as Mark Twain and Ulysses S. Grant, and exchanged ideas with their American peers that would change the course of both nations. But when anti-Chinese fervor forced them back home, the young men faced a new set of obstacles, having to overcome a suspicious imperial court and a culture deeply resistant to change. Filled with colorful characters and vivid historical detail, this book unearths the dramatic stories of these young men who led China at the pivotal moment when it teetered between modernity and tradition.--From publisher description.
BE LOUD
How can we find true friends if we're hiding our true beliefs? I've endured two decades' worth of interfaith breakfasts for Christians and Jews. Hearing Christians say very strange things about Jesus fulfilling the sacrificial laws pertaining to Temple worship (from where I sit, it seems a bit of a stretch) didn't make me nervous or uncomfortable. When we meet someone who does not share our religious convictions, we shouldn't just tell them what we believe; we should bear witness, as the Christians like to say, showing them how happy our faith makes us, how content, and how thankful for our families and our friends and all that we've got. There's no other way to cure our sick culture, This is a major battle, and it won't be won in the Supreme Court or in the ballot box, It'll be won in the supermarket or the elementary school parking lot, in the bleachers watching a Little League game or in the park on a lazy afternoon, It'll be won by people who buck the \"play nice, say nothing\" trend and commit to wearing their faith on their sleeve, shining their light for all to see, This is America, We're a perpetually teenaged nation, one big junior high cafeteria, and everyone wants to sit with the kids who look like they're having the most fun, So this is my assignment: